Forcing you to utilize only one combat approach ruins the fun and discourages any other play style, which is at odds with the game’s supposed design philosophy of giving you lots of choices. Get good or get out, because if you can’t learn to deflect, then you won’t be able to enjoy the rest of the game’s fun features and systems. Wo Long’s biggest pain point is that it doesn’t give you any other options. If you learned to master Sekiro’s parry system already, you’ll have an edge here. Once his Spirit Meter is maxed out, you can perform a critical attack, serving as one of the only ways to deal meaningful damage. The timing window is unfairly narrow, but if you execute a deflect at the exact right moment, you’ll make a dent in the boss’ Spirit Meter (which is sort of like stamina). Instead, you must rely on the deflect mechanic, which requires you to have pinpoint accurate timing with your button presses. Since early weapons deal such little damage, you simply can’t go on the offensive to chip away at Zhang Liang in that opening battle. The Zhang Liang, General of Man boss fight will catch you off guard, forcing you to learn how to deflect to proceed.
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